Browse this library of free, high-quality STEM resources for students, parents, and teachers. There are standards-aligned lesson plans, hands-on activities, more than 1,200 project ideas, and more than 160 STEM career profiles.
Designed by Rich Stowell Consulting, "Emily Flies the Tumblewing" is a free STEM teaching unit for ages 10-13. The experiential activity explores the essential question, "What's the difference between falling and flying?"
Data Science Education Guides that include lists of scholarships, comprehensive degree program data, licensing & certification info by state, and career profiles for the industry. You can see the guide here:
This program, from Girls Scouts and Discovery Education, provides standards-aligned curriculum that aims to address gender equity in STEM education across the country through a series of resources for use with students in grades K-5.
Galactic Quest Challenge kit and is ready to take 8 – 12 year old youth on a space exploration. UofI 4-H youth development can provide you the kit with supplies, youth manuals and an adult facilitator guide at no cost.
The following resources have been compiled by Million Girls Moonshot and contain a variety of resources. For more specific information about each resource, click on the button below. It will take you to a spreadsheet that contains the following columns: Resource, Description, Website, Publisher, Grade Level, Audience (girls, low-income), Discipline Area, Afterschool or Summer, Cost, Engineering Mindset Focus, Engineering Mindset Ranking, Pathway Category. This was last updated October 24, 2019.
Teaching Channel is an interactive collaboration platform for professional learning. Their mission is to create an environment where teachers can watch, share, and learn new techniques to help every student grow.
ICT4Me is an afterschool and summer youth-based curriculum for middle school youth to develop Information Communication and Technology (ICT) fluency, interest in mathematics, and knowledge of ICT careers.
FIRST provides teams of students a challenge to raise funds, design a team brand, hone teamwork skills, and build and program industrial-size robots to play a difficult field game against like-minded competitors.
Dream, Invent, Create is a downloadable teacher's guide that includes 27 easy-to-teach laid out in simple steps. The guide includes engineering vocabulary guides, thought questions, activities, and worksheets.
The Tech is a hands-on technology and science museum. It sponsors the Tech Challenge- a team engineering design challenge for students in Grades 4-12 where participants develop creative solutions to a real-world problem.
Project GUTS is based on StarLogo Nova 2.0. During semester-long units, students will investigate a problem, interview community members, gather data, and run experiments on computer models to better understand the problem being studied.
Technovation provides girls the opportunity to learn the skills they need to emerge as tech entrepreneurs and leaders by challenging them to identify a problem in their community, and then challenging them to solve it.