Browse this library of free, high-quality STEM resources for students, parents, and teachers. There are standards-aligned lesson plans, hands-on activities, more than 1,200 project ideas, and more than 160 STEM career profiles.
Designed by Rich Stowell Consulting, "Emily Flies the Tumblewing" is a free STEM teaching unit for ages 10-13. The experiential activity explores the essential question, "What's the difference between falling and flying?"
Data Science Education Guides that include lists of scholarships, comprehensive degree program data, licensing & certification info by state, and career profiles for the industry. You can see the guide here:
This is a K-12 STEM program that offers an extensive library of free, standards-aligned activities that bring STEM to life inside and outside the classroom.
This program, from Girls Scouts and Discovery Education, provides standards-aligned curriculum that aims to address gender equity in STEM education across the country through a series of resources for use with students in grades K-5.
This website's open-use guides about the field of computer science provide students and staff the opportunity to stay up-to-date with relevant information.
A comprehensive directory of colleges and universities offering cyber degrees as well as other information about cyber security and associated career paths.
Interactive online lessons, teacher lesson plans, and printable at-home activities for 5th to 9th graders, with high-demand STEM, CTE and Computer Science skills
This site highlights the need for Cyber Security Specialists. You'll learn about the certifications needed and the best career options available, including in Idaho.
This site's STEM activities can be used for students of all ages and ordered in pre-packaged kits with handouts and all of the supplies you need to complete the activity.
They run weekly programs and camps on topics like Minecraft, 3D printing, videogame programming with Scratch, Arduino, remote control, and electronics.
Free math worksheets that are randomly and dynamically generated which allows you to make an unlimited number of printable worksheets to your specifications.
An advanced math education tool; it allows users to learn, practice, and discover math topics using mathematical symbols and scientific notations as well as text.
Engineering for Kids is a "store front" franchise brining the fun of STEM to kids ages 4-14 through camps, after-school activities, parties, classes, and more.
Teaching Channel is an interactive collaboration platform for professional learning. Their mission is to create an environment where teachers can watch, share, and learn new techniques to help every student grow.
Try Engineering connects educators with engineering lesson plans. There are 130 activities available, and links to many other organizations that provide curricula.
This is an OST curriculum that empowers children to tackle real-world engineering problems using the engineering design process, creativity, and collaboration.
ICT4Me is an afterschool and summer youth-based curriculum for middle school youth to develop Information Communication and Technology (ICT) fluency, interest in mathematics, and knowledge of ICT careers.
SciGirls is a PBS Kids television show, website, and educational outreach program that draws on cutting-edge research about what engages girls in STEM learning and careers.
The Nanoscale Informal Science Education Network is a 10-year initiative to disseminate information about nanoscale science and engineering to informal learning institutions across the country.
FIRST provides teams of students a challenge to raise funds, design a team brand, hone teamwork skills, and build and program industrial-size robots to play a difficult field game against like-minded competitors.
As part of Carnegie Science Center's STEMisphere, it provides a free database for teachers, parents, and students access to educational STEM resources for pre-K through 12th grades.
This is a computer science and technology competition for middle school aged girls. It aspires to teach middle school girls how to use technology to challenge and address relevant social issues.
Dream, Invent, Create is a downloadable teacher's guide that includes 27 easy-to-teach laid out in simple steps. The guide includes engineering vocabulary guides, thought questions, activities, and worksheets.
The Tech is a hands-on technology and science museum. It sponsors the Tech Challenge- a team engineering design challenge for students in Grades 4-12 where participants develop creative solutions to a real-world problem.
The Exploratorium was designed to make science visible, touchable, and accessible to a wide variety of people- at the museum, online, and in the classroom.
FUSE Studios provides curricula and kits for setting up a FUSE workspace in public libraries, summer camps, and afterschool clubs in and out of schools.
Broadcom MASTERS is a national engineering competition for US 6-8th grade students. Students are nominated based on awards at local science/engineering fair affiliates.
At Future U, students explore aerospace technology with a virtual field trip to the Johnson Space Center. Teachers can extend the experience with hand-on, standards-aligned activities.
Teach Engineering afterschool activities give educators the opportunity to engage students in hands-on engineering activities. Most activities take 60 minutes or less.
This is a web-based STEM competition for students in grades 6-9 that promotes self-discovery and enables all students to recognize the real-life applications of STEM.
STEMIE Club activities take young inventors through the seven steps of the invention process, with additional introductory and entrepreneurship lessons added.
Math Counts provides math programs for US middle school students of all ability levels to build confidence and improve attitudes towards math and problem solving.
Project GUTS is based on StarLogo Nova 2.0. During semester-long units, students will investigate a problem, interview community members, gather data, and run experiments on computer models to better understand the problem being studied.
Technovation provides girls the opportunity to learn the skills they need to emerge as tech entrepreneurs and leaders by challenging them to identify a problem in their community, and then challenging them to solve it.
Explorer Classroom connects classrooms around the world with National Geographic Explorers, bringing science, exploration, and conservation to life through live video events.