MILLION GIRLS MOONSHOT RESOURCES

For Providers

Current Million Girls Moonshot curriculum resources are included in a complete catalog below:

MGM STEM Resources Catalog

National AfterSchool Association

Reducing STEM Gender Bias: A Guide for Program Leaders

The Conrad Challenge

The Conrad Challenge is an annual, multi-phase innovation and entrepreneurial competition.

National Science Bowl

The U.S. DOE National Science Bowl is a nationwide academic competition that tests students’ knowledge in all areas of science and mathematics.

NatGeo Explorer Classroom

Explorer Classroom connects classrooms around the world with National Geographic Explorers, bringing science, exploration, and conservation to life through live video events.

Girls Inc.

The network of local Girls Inc. nonprofit organizations serves girls ages 6-18 at more than 1,400 sites across the US and Canada.

The Tech Challenge

The Tech is a hands-on technology and science museum. It sponsors the Tech Challenge- a team engineering design challenge for students in Grades 4-12 where

Plum Landing

Plum Landing is an environmental science project from WGBH Boston that helps kids develop a love for, and connection to planet earth.

Technovation Girls

Technovation provides girls the opportunity to learn the skills they need to emerge as tech entrepreneurs and leaders by challenging them to identify a problem

Techbridge Girls

Techbridge Girls combines hands-on learning experiences with mentorship and connecting girls to role models.

Dream, Invent, Create

Dream, Invent, Create is a downloadable teacher’s guide that includes 27 easy-to-teach laid out in simple steps. The guide includes engineering vocabulary guides, thought questions,

SciGirls

SciGirls is a PBS Kids television show, website, and educational outreach program that draws on cutting-edge research about what engages girls in STEM learning and

Project GUTS

Project GUTS is based on StarLogo Nova 2.0. During semester-long units, students will investigate a problem, interview community members, gather data, and run experiments on

FutureU/ Discovery Education

At Future U, students explore aerospace technology with a virtual field trip to the Johnson Space Center. Teachers can extend the experience with hand-on, standards-aligned

Project CS Girls

This is a computer science and technology competition for middle school aged girls. It aspires to teach middle school girls how to use technology to

ICT4Me

ICT4Me is an afterschool and summer youth-based curriculum for middle school youth to develop Information Communication and Technology (ICT) fluency, interest in mathematics, and knowledge

Math Counts

Math Counts provides math programs for US middle school students of all ability levels to build confidence and improve attitudes towards math and problem solving.

Future Engineers

Future Engineers presents innovation challenges for K-12 students. Teachers present the challenge by using a set of curated resources as a foundation.

NYSCi

The NYSci website has a Teacher Hub with a wide range of educational activities that can be done in an afterschool or classroom setting.

Future City Competition

Future Cities allows students to image, research, design, and build cities of the future that showcase their solution to a citywide sustainable issue.

Kid Spark

Kid Spark programs are based on building and leaning with ROK blocks, a set of different shaped interlocking blocks that can be used to build.

Broadcam MASTERS

Broadcom MASTERS is a national engineering competition for US 6-8th grade students. Students are nominated based on awards at local science/engineering fair affiliates.

Destination Imagination

Each season, they offer seven new and engaging Team Challenges. Teams of 2-7 students compete with their solutions at local tournaments.

Girls Who Code Campus

Girls Who Code Campus was developed by Girls Who Code and is a two-week summer coding courses for girls ages 10-18 in cities across the

STEMIE Coalition Clubs

STEMIE Club activities take young inventors through the seven steps of the invention process, with additional introductory and entrepreneurship lessons added.

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